Basics of Playing Craps Online
Next, we’ll introduce you to some basic terminology and craps rules when playing at a craps table.
Glossary of Terms
- Bones: A slang reference to the dice
- Come-out roll: The starting roll in a game
- Contract Bet: A locked bet until the shooter loses or wins once the point is established.
- Crapshoot: A reference to the randomness of any outcome
- Doubles: A dice roll of Identical numbers totalling 4, 6, 8 or 10
- Even money: A 1:1 payout bet
- Snake eyes: The name given to a pair of dice that return a pair of aces
- Layout: The area of a casino table corresponding to bets
- Hard way: Dice with identical showing numbers
- Proposition bets: Single-roll bets located in the centre of a layout
- Bank craps: One of two main categories of the dice game in which players play against the dealer. The alternative, “street craps,” is available in less formal surroundings outside casinos.
- Natural: A “come out” dice roll of 7 or 11
- Odds bets: Available bets after the come out roll with true odds payouts of up to 3x bet
- Seven out: Rolling a 7 roll before the point
Basic Craps Rules
Players compete in “bank craps” against the casino, unlike “street craps,” where they compete against one another.
The objective of bank craps is to roll a pair of dice after predicting the outcome. On the surface, the betting options may seem complicated compared to online baccarat in Canada or other table classics. However, nothing could be further from the truth once you’re familiar with the betting options.
The very first roll of the game is known as the “come out roll.” A player at a land-based casino would use one hand to roll the dice. The dice must bounce off the far wall of the table to ensure a random outcome. Fortunately, each virtual dice roll is perfect every time.
Players place their bet using chip denominations on the corresponding table marker (position). Then press the “Roll” button to start the web game when ready.
A player wins a basic opening bet by correctly predicting a “Pass Line” or “Don’t Pass Line” result. Neither wins if the dice outcome is a 4, 5, 6, 8, 9 or 10, triggering the “point phase.” Here, the bets remain in play, and the outcome becomes the “point number.” A black puck labelled “Off” is flipped to the white side labelled “On” and placed over the point number.
The “Pass Line” bet wins (natural) if a player rolls the established point number. Conversely, the “Don’t Pass Line” bets lose (crap out). The opposite is true if a player rolls a 7, which also cancels the point and returns the game to the “come out” point.
After establishing the point in the come out roll, players can make a “Come” or “Don’t Come” bet.